Tuesday, 29 January 2013

Cossack colour scheme

Since I feel that my Cossack character doesn't need that much changing. I decided to give him a colour scheme because I already knew what sort of colours I would use, but I found a historical website with some examples of how Cossacks, and Slavic nations dressed in 17th century: http://www.kismeta.com/diGrasse/Costume/CossackGear.htm 

here are my colour schemes: 




Character pages

I decided to finalise my two designs without talking to Peter last week. After consulting him yesterday I have decided to change some things, like the creatures flowing mane due to the fact that it is going to be difficult to animate without keeping the hair still. I will change the cossack's  shoes a little bit to make them more believable and make him look like he's standing properly. Therefore here are the 1st cleaned up designs for my animation tests for demo reel.


Wednesday, 23 January 2013

2D Character sketches and thumbnails





As you can see that I have changed my quadrupedal creature from big wolf to sort of Chinese-like creature to which then I decreased the amount of details for easier animation. For my bipedal concept I have chosen to create a Cossack/ eastern European dressed person. I have done some small changes to him as well, like giving him black lines instead of the Disney-like eyes that he had in the beginning. I think that these two characters will never meet due to them being from completely different things and I will mostly likely make animation tests with them. Overall I have chosen to make my show reel in 2D as I would like to improve in this area. 

Proposal

Patrycja Szypula
Animation Student Proposal

My Skills: 
 
 Achieved:

  • able to use a rigged model in Maya
  • able to use Flash, Maya, Flipbook, Zbrush
  • good anatomy drawings
  • creative 
  • team worker
  • able to work independently 
Desirable: 
  • improve to get smoother animation flow
  • better knowledge of Zbrush
  • advanced knowledge of Maya to help in animating 
  • working consistently throughout the project
Carrier intention: 
  • 2D or 3D animator 
  • Modelling 
in either games company or movies/ television. 

Show reel:
2D animation: - quadrupedal animation tests

                      - bipedal animation tests
                      - lip sync

3D animation:  - quadrupedal animation test
                       - bipedal animation test

Zbrush : - 1 x humanoid design
             - 1 x creature design

To do these things I'll need to use the following software:

  • Flash 
  • Flipbook
  • Zbrush
  • Maya

This whole process may change throughout the course.