This blog is going to show my work throughout this term which will lead to making a show reel.
Thursday, 28 February 2013
Thursday, 21 February 2013
Monday, 18 February 2013
Research on 2D show reels.
I have found few 2D animation show reels ranging from 2006 up to today. Some of the chosen show reels are made by animators from Disney and others are made by students and freelance animators.
Richard Bailey's Animation show reel (2006): http://www.youtube.com/watch?v=2a2-o3w6Jqs
Jennifer Hager's Animation show reel (2007): http://www.youtube.com/watch?v=KlXGzUouqjE
Kyu-bum Lee's Animation show reel (2009-2010): http://www.youtube.com/watch?v=FTIdnZJ6rg4
Leigh Way Animation show reel (2012): http://www.youtube.com/watch?v=mp_JtWlnnkQ
Richard Bailey's Animation show reel (2006): http://www.youtube.com/watch?v=2a2-o3w6Jqs
Jennifer Hager's Animation show reel (2007): http://www.youtube.com/watch?v=KlXGzUouqjE
Kyu-bum Lee's Animation show reel (2009-2010): http://www.youtube.com/watch?v=FTIdnZJ6rg4
Leigh Way Animation show reel (2012): http://www.youtube.com/watch?v=mp_JtWlnnkQ
Sunday, 10 February 2013
Four legged walk cycle
This is just a very rough walk cycle. I did it just to get the overall feel of how a four legged animal walks. I know that the beast changes volumes and faces, but again it's a very rough test and it won't be shown in the demo-reel unless it has been improved and cleaned up.
First animation test of the beast
I did this piece before changing the design of the character. It can be seen that the hair flow moves in places, that's why the character has been made more streamlined. However I enjoyed animating this.
Colour charts for the beast
It took me a while to decide what colour the beast should be. Here are some possible colourations that felt appropriate for the character.
Character Designs version 2
I have created a clear designs of my characters. There wasn't much to change in my Cossack character whereas I have made few changes to my four-legged beast. It doesn't have the long hair or a detailed tail like before, these changes had to be made due to difficulty of animating everything and making it look realistic.
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